Open Source Game Studio

We brew tools
for game makers

Building open, engine-agnostic infrastructure for the next generation of games. MIT licensed, always free.

What we're building
Game Engine

Peach-E

A C++ game engine designed for flexibility and performance. Engine-agnostic, cross-platform, and built for real shipping titles.

Scripting Language

BongoJam

A statically typed bytecode compiler and interpreter built for embedding in game engines. Syntax is a blend of C++ and Python.

More coming

What's next?

More open source tooling is in the works. Follow along on GitHub or reach out — we're always happy to talk shop.